Blur Reviews
Blur is the ultimate racing experience, dropping you into heart-pumping, electrified in-the-pack action with 20 cars targeting the finish line and battling each other as they trade paint. Intense power-ups, including the ability to blast other cars out of the way with huge bursts of energy, as well as defensive shields, nitro speed boosts, and landmines create realistic damage and destruction. Featuring 4-player split-screen action that offers you a new kind of racing experience, one that allows you to race with your friends and as part of a network of players in high intensity competition and fun. The new racing game from the award-winning team at Bizarre Creations delivers the most intense and fun racing experience ever. Beyond the action-packed tracks filled with fast curves, sneaky alternate routes, and hair-raising jumps, Blur’s story unfolds through a unique and innovative community-based interface, reaching far beyond the game itself. Build a community of allies, rivals and fans where you can share personalized racing experiences with friends both inside and outside the game. Blur is non-stop racing competition, intense and neck-and-neck action ensuring you’re always in the race and battling for position.
Blur is the ultimate powered-up racing experience, dropping you into electrified action with a mass of cars targeting the finish line and battling each other as they trade paint in both single player and multiplayer action. Travel the globe from LA and San Francisco to Spain, the UK and more to take on the best the streets have to offer. Utilize an arsenal of powerups like nitro speed boosts, shock attacks, defensive shields, and landmines to beat your rivals across the finish line. You choose how and when to use your arsenal of powerups for ultimate impact in a race where the outcome is never certain.
Story Although filled with the beautifully elaborate racing environments, realistic damage effects and a long list of available cars usually only found in simulation racers, Blur is an arcade racer through and through. Its single player campaign revolves around the game’s Career Mode, while in multiplayer there are additional options, including customizable cooperative and competitive races. In both of these though the second-to-second, fast-paced action is rooted in the wealth of powerups strewn throughout the track. These are addictive in their use and dramatic and devastating when used against opposing racers. With each successive race that players engage in they will use their collection of powerups to engage in vehicular combat of all sorts as they make their way to the finish. The game employs a fictional in-game social networking system allowing communication between drivers, and through this a way for players to establish alliances, find mentors and get familiar with the tactics of opponents. Monetary rewards are accumulated by drivers not only for success in competition, but by generous fans earned during races and for predetermined side challenges within races, proposed by those same fans. With the cash accumulated through all these, players can buy new cars and upgrade their ability to use powerups and keep their career going. Powerups An impressive array of powerups are part and parcel to the vehicular combat that takes place Blur. These are spread across each of the game’s tracks and for the most part can be used at any time. Drivers start out with the ability to sock away up to two of these, but with success players can upgrade to add additional slots and even increase the potency of the powerups that they have. Powerups in the game include:
Blur is designed from the ground up to provide an enthralling multiplayer experience both online and offline. Online players with enjoy support for up to 20 player races, while local offline play features 2-4 player, four-way split screen support through a single console and up to 20 player support via system link console configurations. Within races players will have the choice to play either competitively and cooperative, in a variety of play modes that offer a mix of customization and automation. Just a few of the race parameters that can be customized are locale, car class and number of racers. Players can also choose to let the game handle the specifics of race particulars with World Tour mode, which will string together race after race randomly, allowing friends to simply concentrate on the fun. Tracks and Cars The gameworld of Blur contains an impressive array of tracks and cars. Players can expect to pile up the powerups and put the pedal to the metal across tracks set throughout 14 real cities and other locations throughout the world, each of these featuring recognizable streets and landmarks. Just a few of these include, London, San Francisco, Barcelona and Los Angeles. The game is also filled with over 50 fully licensed cars, unlockable and purchasable throughout the game. Key Game Features
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List Price: $ 19.99
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Buy Blur
- Real Racing – Stunning racing environments in real world locations and licensed cars that look and feel great
- Power-ups – Collect addictive dynamic power-ups and use them independently or combo three of the same power-up strategically to gain an advantage over your competition
- Cinematic Realism – Experience insane collisions with licensed photo-realistic cars flipping and rolling with panels crumpling and bumpers ripping off ? all brought to life with panning, cinematic camera work
- Multi-player – Features 4-player split-screen and online multiplayer supporting competitive and cooperative game play for up to 20 racers, including team racing, objective based events and custom groups
- Unique multiplayer modes are immediately shared through Blur?s social network
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This entry was posted on Monday, February 25th, 2013 at 9:19 am and is filed under Car Video. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.








NeuroSplicer February 25th, 2013 at 10:48 am
A 20/20 BLUR,
This seems to be a racing season. A number of new racing games have been or are to be released. But not all GTs are created equal.
Only last week I was playing Split/Second and now the long awaited BLUR is out. Since both games are more Arcade-racers than Simulators, I decided to do a side-by-side review.
What BLUR has over SPLIT/SECOND:
(a) Licensed cars. Fantasy cars look great but it is always more satisfying to drive real supercars. Yes, that means you have to start with the obligatory stupid compacts – but good ones get unlocked soon.
(b) Much better music. Disney simply dropped the ball here, SPLIT/SECOND is in dire need for some epic music to go with the blockbuster mentality.
(c) You have a map that shows both your and your opponents’ positions, something I would have liked in SPLIT/SECOND.
(d) More realistic damage (keyword: “more”). SPLIT/SECOND crashes are realistically spectacular but you can body-slam anything forever and the only thing that shows are some…scratches. BLUR is no simulator but it is more realistic (for a game that offers power-up repairs that is) – unless you dislike driving a car with its rear spoiler hanging out.
(e) You get a usable rear-view mirror (for as long as you can keep it from cracking). In SPLIT/SECOND you have to use the NUM-2 to sneak a peak back – and risk crashing since you cannot look both ways.
(f) No rubber-band AI. You earn a margin, you get to keep it. It may be less thrilling all the time but it saves you the aggravation of driving your heart out only to loose the No.1 position by a cheap pass at the very last second.
On the other hand, this is where I found SPLIT/SECOND to be better than BLUR:
(a) Much more spectacular driving. Drifting, drafting, jumping and, of course, exploding things is simply so much better than activating a white shield or firing some feeble electric charges.
(b) Better designed and larger tracks that can even be modified during a race.
(c) Less complicated. In SPLIT/SECOND you just drive, drop an exploding truck (or an entire…freeway) onto your opponents and avoid the same happening to you. In BLUR you have to choose and pick up power-ups (max of 3), select the next one, aim and fire at your target; you have to pick up and use the repair power-up to maintain the health of your car; you have to drive through a number of yellow gates to win over fans in order to unlock more cars; and then you have to earn lights to advance (I guess it had to be something, but …”lights”?).
(d) Customizable controls. Come on ACTIVISION, this is not 1995, why do we have to use both ends of the keyboard to drive a car in BLUR? Turn left and right with the L/R arrows yet accelerate and brake with the Q- and A-keys? And someone thought this to be such a good idea that there is no customization option? Well, now you know what must be included in the next patch.
Different gamers have, of course, different preferences, so some of the above mentioned aspects may weight differently to everyone. Both games harbor SecuROM disk-checks, so their DRM scheme is comparable.
Nevertheless, in the end, where I think BLUR clearly lags behind SPLIT/SECOND is the pure fun factor. I know this is subjective but I enjoyed SPLIT/SECOND much more than I did BLUR.
I would never though the day would come that I would be recommending a …Disney game over an Activision one.
But life is full of surprises.
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